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- | ====== Miranda ====== | + | ====== Heavy Gear ====== |
- | Miranda is a game world that I started at [[http://www.purdue.edu/|Purdue University]] in January 1991 and ran continuously for two years when I took a hiatus after moving to [[wp>Cincinnati]]. Eventually I restarted the world with a new gaming group and ran continuously until 1998 when I began to interleave my fantasy stories with other games. However, I kept this game world alive because of the fantastic stories that have taken place here. | + | This was a very short-lived multi-arc storyline using [[wiki>Dream Pod 9]]s [[wp>Heavy Gear]] System. I have always had a love for mecha that harkens back to [[wp>Macross]] (i.e. Robotech), [[wp>Gundam]], and [[wp>Armored Trooper Votoms]]. So, when the Heavy Gear system appeared I loved the look and layout of the book - even though each nation on Terra Nova was really pocketted and generic. It felt a bit too much like [[wp>The Belgariad]] where you had the nation of knights, spies, and so on. But the idea of straping on military mecha and win over a lawless area (the Badlands) was too much to turn down. |
- | I originally ran the game under [[http://herogames.com|HERO 4th Edition]] from 1991 until 1998. At that time I wanted to run more of a low fantasy game so I dabbled in HARN, Fuzion, and even my heavily modified version of Chivalry and Sorcery - in the end none of these satisfied me and so in 2011 I decided to move in a different direction and include a more story-telling system called FATE. I am currently using a slightly modified version of Legends of Anglerre and am very happy with the outcome so far. | + | Unfortuately for me, my first campaign ended in such a disaster that the group split apart after the final game. Still, I have never been one to learn from my mistakes until left with no other choice - so I resurrected the game with a new direction - which promptly burned down and then fell into the swamp. So, this time I have learned and hopefully will let rabid dogs lie. |
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+ | I did learn one thing, while I like much of the background and the company does really nice layouts and support (except for the crappy original [[wp>Heavy_Gear#Miniatures|miniatures]]); I did not like the RPG system. It was fast and easy (if a bit wonky) for the skirmish combat system, but it had serious flaws as an RPG system. The dice system less than enjoyable and the difference between a +1 (sttribute) and +1 die (skill) made any skill beyond 3 levels foolish to purchase. | ||
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+ | I really wish I could make this work, but it is simply not to be for now. | ||
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